thanks to the release of the async_awake exploits by Ian Beer of Google job Zero, which is applicable on iOS 11.1.2 as well as below, individuals now have the capability to modification the resolution on any type of iphone or iPad running a compatible as well as exploitable firmware.
We’re going to show you exactly how to do it here. This exploit alone is capable of doing this. No full jailbreak is needed for this to work.
Without wasting any type of extra time, let’s just dive right in as well as take a look at the process. however remember, with excellent power comes an improved level of responsibility, so please make sure that you are comfortable with what you are doing right here before you proceed. This is meant for advanced individuals only. Also, there’s a bit of danger included right here as not every type of resolution will be support or work on your device. proceed with caution since if you mess it up, you will likely be needed to bring back utilizing iTunes, as well as doing so will bring your gadget to iOS 11.2.1 as Apple is no longer signing iOS 11.1.2 – the firmware which is likely to get a jailbreak soon.
With that out of the way, lets see what precisely do you requirement for this to work. A Mac running Xcode is required. Xcode is a free IDE provided by Apple that can be downloaded from the Mac app Store. There’s of program likewise a demand of any type of iphone or iPad running iOS 11.0-11.1.2 firmware.
Step 1: very first of all, you are going to requirement to head over to GitHub as well as download the async_wake job held by individual benjibobs from here. This job has just recently been updated to quickly enable the altering of resolution.
Step 2: when that job has been downloaded, open it in Xcode. inside of the job data structure, you will be able to see a data called async_wake.c. Head into this data as well as look for the method/function which is called shouldChangeResolution. This will include a boolean value which appears like this: bool shouldChangeResolution = false;
Step 3: You just requirement to replace the word “false” with the word” true“.
Step 4: when that boolean has been changed, find the plist data called “com.apple.iokit.IOMobileGraphicsFamily.plist”. inside of here, you will discover a couple of properties which can be altered under the titles “canvas_height” as well as “canvas_width”. modification those values to fit your needs.
NOTE: You may requirement to jump into Google to discover some great upscale resolutions which fit the gadget that you are using. Do not just blindly modification these numbers without understanding what it is you are really doing.
Step 5: Now, utilizing Xcode, compile as well as run the resultant executable directly on your device. Make sure that you have the target set to a linked gadget as well as not the iOS Simulator. If successful, you should get a message which reads “Resolution changed, please reboot.”
Do as you’re told as well as reboot the device. when rebooted, the resolution on the gadget should be altered to the values you specified in canvas_height as well as canvas_width.
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